![]() The sheer amount of ordinance being thrown around, especially by some of the bigger bosses, is one another level, but even then Armored Core VI: Fires of Rubicon has never stuttered or slowed down once in all my time playing. Stomping (or rolling, or sliding, you get the picture) in your Armored Core is an amazing feeling, and the levels are truly three dimensional – the enemies can appear and shoot from literally anywhere, so keeping your head on a swivel, looking up and down and behind and sideways, all at once, soon becomes second nature.Įvery enemy that you spot will appear in your HUD with a reticle around it, and staying locked and shooting while dodging in three dimensions is what makes this game look so breathtaking. The mission areas can be quite large, or they can be tights arenas where big bosses appear, but either way they look the part. Perhaps that is not so ideal when running for your life from a boss, but hey ho! It isn’t an open world game like many others, and instead runs a mission area that is set in stone it is literally impossible to go outside of it as red barriers appear and block your way. Presentation wise and Armored Core VI: Fires of Rubicon is splendid. We get to make friends and enemies along the way, all in hope of making waves towards one of the three endings. And from there, the world is the mollusc of your choice, as new missions follow on from completed missions. ![]()
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